#include "PCH.h"
#include "World.h"

World::World(void)
{
	m_globalmap = nullptr;
}


World::~World(void)
{
}

void World::Init()
{
	m_globalmap = new GlobalMap();

}
void World::Close()
{
	_DELETE(m_globalmap);

}
void World::Run(const ViewPort &view)
{
	m_globalmap->DrawMap(view);
}
